I think it was at least something to start with. Even if it was super bugged and laggy we got some fun. I heard devs finally started to adress the issue with the vehicles and plate things. Lets hope the release date will be still in july and not another lie

  • Rothary

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To be fair if everything worked perfectly rather than being unfinished with several bugs here and there, it wouldn't have been a demo but EA release. Demo had everything that was expected for it and I had an amazing time creating vehicles and contraptions, despite the obvious issues, most of which are guaranteed to be addressed/fixed for actual release and would be better judged after that.

I do however agree with the baffling amount of stuff that you would've expected to have been caught immediately in QA, but was seemingly only caught in demo judging by the devs' blog about the demo aftermath & feedback. One of the most obvious ones (ignoring obvious unfinished / missing features) to me was the vehicles being very unstable due to too low mass and/or too high center of mass, which the aforementioned blog mentioned as if it was something that came up in the demo, rather than earlier in QA.

I cannot really vote on the poll as I don't think the demo was intended as a product and therefore I would find it a bit be misleading to state the obvious fact that for a product it would've been too unfinished, by far the biggest shortcoming to me being the lack of the ability to save and load entire contraptions without assembly required, which is something that EA is supposed to have, but which didn't make it into the demo. If the poll asked whether I enjoyed the demo, it'd be a very strong yes.

I dont know how complicated it is to make theses stuff working with UE5 but even if the demo was really glitched i enjoyed it a lot.

About the vehicles, the devs finally said they would adress the issue of plates, at least they finally managed to understand that listening to people might help them lel. Let's hope they wont delay the game again and that in july, we will have something to work with. i know six said in some public server (base4) that the release will be surely out for the end of the year.

  • cutter

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Maybe I expected too much for a demo. I'll have to wait for EA then if it really is coming out in 2025.

    cutter Yeaa. I didnt expect that much, when i looked at the various content they posted from qa things and the random videos i aleady knew the demo (especially vehicles) would not be as good as people expected. I remember a specfic video of some teester (lol) driving in brickitect they and when it was ramps, well, it didnt go very well at all lmao (ofc the video was deleted soon after)

    The demo showed that there is still much work to do, but all together it is in a playable state. I don't have high expectations time-wise given that the devs aren't doing this full time.

    a month later

    Still no mods.

    There's literally nothing for me in Brickadia to do because of that. I'm not going to work with a piece of software where every change requires begging a developer who has his plate full. We already had a little bit of that in Blockland and it caused the game to stagnate.

      Queuenard Give it some time, every new game at launch was kinda like that. Blockland needed quite some time to become what it is. Well maybe brickadia will fail… we dont know, the devs did quite a nice job at failing to listen the community tho…

        Queuenard now that i think about it, there is some real mod already done, called omegga. Cake/aware made it but since he was a coder and friend with devs i suppose he got some kind of "special rights". The moment arandomkiwi and i tried to remake something similar we faced a wall. Devs never helped us, told us non precise infos. Lets hope the devs dont go the closed minded way (echochamber) with a classic zeblote case of "ur not doing it right". But i personally got some p bad experience with them do idk if things will go right.

          5 days later

          During the demo I was able to spawn in like 15 ford model A's without much issue on Brickitect's Rockwell

          4 days later
          • spaceman

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          I thought what was there was fine for a demo, but I definitely had some network and performance issues (that I expected) that I really hope get ironed out for EA.

          So far, based on content after the demo, all I saw was:

          1) (Possible) better physics
          2) Boats
          3) Kill blocks
          4) Gravity direction changes
          5) Sound emitter

          While its only been like 3 months of development, I figured they would have prioritized adding the features that make the game enjoyable - i.e giving players more tools to create cool stuff. Modding, world-scripting (compared to brick-based scripting), detector blocks (for detecting world based stuff, like player distances, color of blocks, whether blocks exist, ect.) or anything else that would allow the player to create more gamemodes besides DMs and TDMs should have been the priority. Hell, the most played games so far in brickadia's history were all Omegga mods (My Unlimited mining remake, included). Even things like map changes (like the counter-strike remake by Orange Brick Collective) won't be possible unless cake updates Omegga, and even then, its current state cannot account for physics stuff.

          It really has not grown since the demo, and barely added anything besides physics since Alpha 5. However, it will be taking away a lot of the tools we use for creative stuff. The thing that kept this game alive between a 3 year dryspell was our ability to still make cool things. Unless they will be able to update quick enough to satisfy all the new people in EA, the playerbase will drop back to the sub-10 regulars of 8 months ago.

            • cutter

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            zombie_striker or anything else that would allow the player to create more gamemodes besides DMs and TDMs should have been the priority. Hell, the most played games so far in brickadia's history were all Omegga mods (My Unlimited mining remake, included). Even things like map changes (like the counter-strike remake by Orange Brick Collective) won't be possible unless cake updates Omegga

            This is a pretty good point. I really hope we have some sort of server wrapper close to launch. I don't think the new minigame system will cover half of what you could do with omegga.

            10 days later

            DingoAnanas

            DingoAnanas

            I personally think they're allowed to take their time. I would almost never tell someone they're being too slow.

            Omegga qualifies as… something I guess. It works by reading/writing standard input/output which is slow as hell. It's not integrated like a real scripting/programming system. I should emphasize that implementing a basic API with Omegga's functionality would take only a few dedicated days of work.

            It's become apparent by the unwillingness of the developers to take even basic steps towards creating modding systems that there likely won't be a serious modding system. Instead of spending the last 5+ years on fostering a modding community and building a system as demand requires by taking baby steps, they squandered and did nothing. Maybe it's a lack of vision, interest, discipline or planning for longevity. They're too focused on glamorous, pretty features (eye candy) that provide the programmers with immediate gratification (and consumers alike) more in line with consoomer AAA games. It's not that they're not cool or important, but you could be instead building a modding system that will grow the modding ecosystem in a self-sustaining way. I guess that's why the developers work where they do.

            You're saying it's a miracle Omegga even happened? Says a lot about Brickadia's modding future.

            Considering how glamorous the "release" is (as opposed to a simple transition to a paid product without all the hype and feature rushing) I'm not sure this is even a serious project. There are many parallels to the Blockland saga where major features were removed and replaced with graphics updates that didn't improve the game experience, all so it could sell to Steam players who buy on looks only then bought the game and stopped playing anyway.

            zombie_striker

            As I explained above they probably don't have the discipline or care, else they would have started make pieces of a mod system already. You're going to have to beg the developers for every single feature.

            It's actually really sad they just closed up the game for years. They had a lot going for them but they're so perfectionist and undisciplined that they would rather destroy their existing excitement so they can distribute the "perfected" version in a glorious, one-time "release".

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