Changelog CL15501 (EA3.1 Hotfix)
Bricks
- Fixed crash placing half micro round brick.
- Fixed Prefab Spawn brick orientation inconsistent with other spawns.
Vehicles
- Fixed rigid joints moving sweep wheel joint failing to move the top-of-suspension collider.
- Fixed aerodynamic surface automatic control mode not being visible to clients in some cases.
- Fixed engine defaulting old vehicles to the Physical air control mode.
Logic Gates
- Added option to include builder mode players in gates retrieving all players.
- Added BR.DrawDebug.Microchips debug view to find the bricks holding collapsed microchips.
- Fixed crash recreating wire that was destroyed by connecting another wire.
- Fixed crash attempting to wire Exec into Swap or Select.
- Fixed crash on disconnect if a particular wire contraption was in the world.
- Fixed wires going into a microchip inside another microchip rendering towards the wrong position when the outer chip is collapsed.
- Fixed Send Custom Event parameters not editable in Applicator.
- Fixed custom event gates not correctly linking on world load when saved in microchips.
- Fixed Array Pop gate returning the empty flag after pop rather than before.
- Fixed fail-able Array and Map gates not resetting outputs to default on failure.
Components
- Fixed incorrect default values and slider ranges for water material settings on zones.
Physics
- Fixed constantly animating rigid joints slowly corrupting the physics simulation over time.
- Fixed gyroscope simulating one tick towards stale target when re-enabled, potentially generating enormous impulse.
UI
- Added ability to ignore additional dialogs created by Show Popup to avoid soft locking the game with a looping wire contraption.
- Added a chat notification when autosave runs but has no changes to save.
- Reset the hide builder mode overlay setting since it is less intrusive now.
- Fixed role editor showing gameplay permissions that did nothing when edited.
- Fixed players disconnecting when assigned a new role.
Tools
- Fixed crash equipping placer during initial load into server.
- Fixed empty steps remaining in undo/redo history if all actions failed to apply.
Player
- Fixed third person camera offset causing the camera to collide with the vehicle.
- Fixed wading sounds when walking through shallow water.
Rendering
- Reduce VRAM usage when HWRT is available in hardware but not used.
- Reduce VRAM usage when only Proto Lumen is enabled.
- HWRT can now be toggled on and off instantly without restarting the game.
- The separate HWRT setting has been removed, HWRT Lumen will automatically enable it.
- Can now use HWRT Lumen reflections without using HWRT Lumen global illumination.
Engine
- Implemented an async loading path for DLSS, removing absurdly slow NVIDIA driver code from the hot path so the game opens several seconds faster on DX12.
- If async loaded DLSS makes the game unusable on your computer, you can pass -syncsl to restore the old behavior.
- Further improved startup speed by not recreating DX12 device for no reason.
- Fixed FSR frame generation not working.
Networking
- Initial connection to EOS no longer blocks main menu on the Resuming Session dialog.