Changelog CL15447 (EA3.1 Patch)
Surprise! Brickadia Early Access 3.1 is here! This patch brings you aerodynamic surfaces, tons of new wire features, zones, gamemode fixes, and more! Brickadia will also be going on sale at 33% off for two weeks! We also redesigned the Brickadia website, which now features the Gallery!
Vehicles
- Added Aerodynamic Surfaces to build wings and rudders. Engines can now be used to build planes.
- Engine now autodiscovers things to drive if not wired. Can autodiscover wheels, thrusters, gyroscopes and aerodynamic surfaces. (all those now have drive and steer control ports).
- Added Air mouse steering, roll controls, and local-space gyroscope targeting.
- Added wheel orientation diagnostics and automatic placer/connector alignment.
- Added "sticky throttle", which shows your throttle onscreen and lets you increase and decrease it with move forward / move backward.
- Added separately rebindable vehicle movement, steering, camera, free-look, and seat-exit controls.
- Reorganized engine properties into General, Ground Vehicle, Air Vehicle, and Water Vehicle categories with collapsed Advanced variants.
- Made seat modes control Ground, Ground Unlocked, and Air (mouse steering) behavior.
- Added manual engine control mode for when the engine is not controlled by a seat.
- Engine now reports control problems via impossible to miss hints.
- Ability to invert X and Y on a seat in Flight mode.
- Fixed suspension joints creating with wrong attributes when reloaded.
- Fixed sweep wheels hitting ragdolls and parts of the entity they are attached to.
Bricks
- Added Prefab Spawn Point.
- Added Lotus (large and small variant), Rat, Rose and Tulip bricks. One of these is not like the others.
- Added an experimental two-way concave collision system, try it by setting collision detail on a brick grid to fine.
- Fixed crashes due to invalid coverage.
- Fixed entity tag on brick grids not replicated.
- Fixed invalid UVs on various strange micro brick triangles.
- Fixed incorrectly culled small triangle faces.
- Fixed microchip undo restoration.
- Fixed too large error margin for turning grid collision shape into box.
- Decimal micro brick sizes, display size in micro bricks below normal size ruler.
Logic Gates
- Added Custom Events. Place a sender and connect wires to it, give it a name, then receivers anywhere in the world can receive those values.
- Added tooltips to every gate.
- Added localized search aliases to many gates.
- Added Map variables (valid keys: int64, string, object; valid values: all).
- Added Get Velocity at Point.
- Added Logical Shift Right.
- Added Multiple Array Sort.
- Added Clock.
- Added Get Entity Speed.
- Added Get Own Location and Rotation.
- Added Force Respawn Player.
- Added an Item Asset to Pickup Asset conversion gate.
- Added Destroy Prefab gates that remove prefabs spawned by the Prefab Spawner.
- Added Unix Time, Format Date, Codepoint to Character, Character to Codepoint.
- Added weapon-resource references and Get, Set, and Grant Ammo gates.
- Added Whole Grid Interacted Event gate with prompt settings.
- Added Whole Grid Targeted Event.
- Added Weapon Fired Event.
- Added weapon chamber and current slot exec gates.
- Added a Remap gate with input and output ranges plus extrapolation.
- Added Player Joined Team and Player Left Team events.
- Added sweep hit colors.
- Added Is Entity Frozen.
- Added an explosion spawner.
- Added Play Client Audio.
- Renamed Cycle to Counter.
- Get Player Name now returns bot names.
- Get Aim now has a local space mode.
- The get aim gate now correctly reports the camera origin for crouching, sitting, in all 3 camera modes.
- Array variable can now store 65536 elements.
- Properly secure all the zone and sweep events that could previously be used to return and delete other players' entities.
- Spawn projectiles with the velocity of the grid they spawned from.