DingoAnanas
DingoAnanas
I personally think they're allowed to take their time. I would almost never tell someone they're being too slow.
Omegga qualifies as… something I guess. It works by reading/writing standard input/output which is slow as hell. It's not integrated like a real scripting/programming system. I should emphasize that implementing a basic API with Omegga's functionality would take only a few dedicated days of work.
It's become apparent by the unwillingness of the developers to take even basic steps towards creating modding systems that there likely won't be a serious modding system. Instead of spending the last 5+ years on fostering a modding community and building a system as demand requires by taking baby steps, they squandered and did nothing. Maybe it's a lack of vision, interest, discipline or planning for longevity. They're too focused on glamorous, pretty features (eye candy) that provide the programmers with immediate gratification (and consumers alike) more in line with consoomer AAA games. It's not that they're not cool or important, but you could be instead building a modding system that will grow the modding ecosystem in a self-sustaining way. I guess that's why the developers work where they do.
You're saying it's a miracle Omegga even happened? Says a lot about Brickadia's modding future.
Considering how glamorous the "release" is (as opposed to a simple transition to a paid product without all the hype and feature rushing) I'm not sure this is even a serious project. There are many parallels to the Blockland saga where major features were removed and replaced with graphics updates that didn't improve the game experience, all so it could sell to Steam players who buy on looks only then bought the game and stopped playing anyway.
zombie_striker
As I explained above they probably don't have the discipline or care, else they would have started make pieces of a mod system already. You're going to have to beg the developers for every single feature.
It's actually really sad they just closed up the game for years. They had a lot going for them but they're so perfectionist and undisciplined that they would rather destroy their existing excitement so they can distribute the "perfected" version in a glorious, one-time "release".