Whew, where do I even begin. I missed a lot.
I always knew something was off with how the Brickadia developers handled moderation after spending most of my teenage years playing Blockland, which had decentralized, self-moderated servers that created tight knit communities, held together with the forums. People could select their own servers to join and mesh with, or create their own with communities that they owned. If someone was not liked or unwelcome for any reason, a server/community was free to ban them without restricting access to the game. What happened?
Sure, there were definitely problems with some Blockland and its communities, but most of the problems I remember were just slapfights in the drama board of the BLF. Anything worse than (that I can remember) were not exclusive to Blockland (Politics, Sugar(?), Iban(?)) or just had to do with the game itself being very exploitable (Add-on backdoors, BLHack, RCEs).
My theory behind why they're going full authoritarian on the moderation is that they're trying to go "full professional" to partner with other entities. Think of how a AAA game tries to moderate a game, it doesn't focus on nuance and works mostly off of PR. The way they're going about it seems very stilted and clumsy, and I personally don't like this approach in the slightest, especially when none of the people who got banned that I know of from the Blockland days were egregious or unacceptable in any way.
At least we have BRRebuilt in case this keeps getting worse.