Changelog CL14731 (EA3 Release)
This is our third major update to Brickadia Early Access, greatly increasing the amount of interactive game modes you can create, along with more random improvements than we can count. Check it out and let us know what you think!
Big Major Stuff
Microchips
You have too many logic gates taking up space in your world? That's a problem of the past, as you can now easily organize your wire contraptions inside hidden, nestable microchips. Place a chip anywhere, build logic gates (or other bricks!) on the virtual grid inside, then collapse the whole thing to hide it away. Copying a microchip brings along a copy of the whole circuit inside. You can also put a microchip inside your microchip. And then put that in a microchip again. Oh no.
Text Decals
Have you ever wanted to place arbitrary unicode text in your world? Now you can. Just attach a text component to any brick, including on moving vehicles. The text display is highly customizable, with different fonts, outlines, materials, shading modes, scaling and spacing, etc. You can dynamically control the text and its appearance using wires. It's also incredibly fast, handling hundreds of thousands of texts without issue. During early testing, we've already seen so many crazy ideas realized that we never thought of, this one might be as big as microbricks...
Game Modes
The ancient minigame system with its 150 settings in a single long list has been thrown out and rewritten from scratch as a modular game mode system. Attach only the rules your game mode actually requires, with far less cluttered UI. Game modes can also be shared across different worlds. For EA3, we have mostly aimed at parity with what the old system could do, but there are already quite a few new goodies to play with.
Massive Performance Improvements
Performance has been improved enormously across the board. From loading worlds, to physics, to servers processing replication, to rendering, to VRAM usage, everything is quite a bit better.
New Vehicle Physics
We started working on a new vehicle simulation system for cars. Rather than physically simulating wheels with all the issues like bouncing off plates, wheels are now faked using sweeps and essentially become vfx. As a result, cars using the new system drive vastly better on brick terrain. Old physics based wheel joints are still available for contraptions like physically simulated tank tracks.
Rigid Joints
Bearings too wobbly? You just want to make a door that opens, without being affected by physics, having to place endstops, and a bunch of other bullshit? Want to add a bunch of rotated armor panels to your jeep, without breaking the physics replication with a dozen servos? Now you can! Rigid joints are available in bearing and slider form, and directly weld different grids together at a dynamic offset. The attachment angles can be changed from wires and they automatically interpolate smoothly on the client side.
Weapon Customization
You want a pistol that fires rockets? Well, why the hell not? Let's also make it red, and deal 10 times the damage... Then we can give it a custom name for the HUD, and what if you could fire it twice as fast as normal?
New Logic Gates
We've added a giant pile of new logic gates so your wires can do more things. From projectile spawners, game mode controls, dozens of math functions, new types and arrays, tweening, to persistent data storage, there's something for everyone.
Prefab Spawners
This cursed brick lets your wire contraptions spawn arbitrary prefabs anywhere you want. Very useful for creating dynamic environments for your game modes!
Proximity Voice Chat
Now you can finally talk with your friends. Or your enemies. Or breathe quietly into your microphone. Comes with some fun voice filters too!
Hyper Search
Quickly find the brick, entity or prefab you want to place with a fuzzy search and tab completion.
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