Changelog CL12404 (EA2 Preview Patch)
Selector
- When copying in box mode without anything selected, will now automatically deselect it again after.
Bots
- Bots now have the correct team color in the kill feed from the minigame.
Components
- Added a new component, the Brick Property Changer. Can be used to change the visibility, collision channels, and color of a brick using wires.
- The ancient per-type component quota has been removed. There is now a single per-user quota of active components (lights, audio, item spawns, engines, etc) which can be adjusted in server settings.
UI
- Focusing the catalog search box now selects all text so you can quickly replace it.
Performance
- Optimized building and share zone checks when modifying bricks.
- Optimized zone checks when characters move.
- Optimized manipulator searching for possible joints to attach while holding entity.
Servers
- Improved /BrickCount output to include entity counts.
- Removed /DestroyAllGrids, which was an obsolete test command.
- Added /ClearAllEntities, which removes all entities in the world.
- Added /ClearEntities, which removes your own entities.
- Added /ClearEntities [player], which removes someone elses entities.
- Added /ClearAllLooseEntities, which removes all entities not attached to at least one more entity.
- Added /ClearLooseEntities, which does the same but only for your entities.
- Added /ClearLooseEntities [player], which does the same but for someone elses entities.
- Added /ClearAllFarEntities [distance], which removes all entities further away than some distance in studs.
- Added /ClearFarEntities [distance], which does the same but only for your entities.
- Added /ClearFarEntities [player] [distance], which does the same but for someone elses entities.
- Added /BrickCount [player], which shows how many bricks, entities and components a specific player has.
- Updated player admin actions drop down to include Clear Entities, Clear Loose Entities, Clear Far Entities (defaults distance to 10000 studs).
Bugs
- Fixed aurora setting in environment not functioning.
- Fixed inactive bots respawning off their spawn brick when the minigame is reset.
- Fixed frozen entities not being frozen when copy pasted.
- Fixed vehicles not being pasted with physics on by default.
- Fixed a case of precision mode on paste selecting the wrong grid.
- Fixed missile launcher not locking onto targets after collision channel change.
- Fixed bots sometimes holding the left hand claw incorrectly.
- Fixed water effects and damage not working when standing in low water.
- Fixed tutorial allowing you to place prefabs from the gallery.