@everyone Got two things for you again! We just deployed a patch that should fix most of the crashes on loading/saving worlds.
We've also been reading some of the early responses to the survey and are blown away by your support. Nearly a thousand people have filled it in so far. Thank you!
Now, we have a little challenge for you: We see lots of awesome content posted in this Discord, but it's a little bit quiet on the other socials. Why not share your creations in other places like Twitter, Bluesky and Reddit too? If we break past 1000 concurrent users at any point during the weekend, the demo will be extended to two weeks!
Otherwise, the demo will close at: <t:1741024847:f>
Read on for today's patch notes:
Improvement
- When creating a new world, it will directly take you to an unsaved environment, rather than forcing you to save an unnecessary empty world first
- Audio component pitch range is greatly extended to 0.1 - 10
- Improved the volume level of component music by APX
- Added a railroad wheel entity
- Added a console command Bricks.DrawDebugColliders 1
to see what the collision shapes of your creations look like
Bugs
- Fixed crash loading world that has a minigame with default loadout configured
- Fixed crash saving world if you had previously resized a brick beyond a chunk border
- Fixed crash on receiving network update for already destroyed physics object out of order
- Fixed being unable to follow your friends loading a new world due to the invite code changing
- Fixed being unable to remove a saved minigame from a world once created
- Fixed being able to set volume of sounds and brightness of lights beyond sensible values with wires
- Speculative fix for a crash on leaving world
- Speculative fix for a crash on having certain input devices connected