Ever since EA3 came out I've been investing all my free time in updating the tools I've previously created for Brickadia. These are mainly "2brz" style tools that focus on converting files from outside of current Brickadia to something you can use in game. My goal was to make them more feature complete, easy to use on the web, and more accessible to each other. I hope readers find at least one of these tools useful or fun to them!
Minecraft World Converter (mc2brz)
https://mc2brz.kmschr.com/
Now works with pretty much any Minecraft version, converts lights, and lets you easily upload and select regions to convert.

Model Importer (obj2brz)
https://obj2brz.kmschr.com/
Now works with multiple file formats not just obj, is available on web as well as desktop download, and has a bunch of performance upgrades.

Blockland Save Converter (bls2brz)
https://bls2brz.kmschr.com/
Now converts prints, has prefab doors that open/close in game, carries over centerprint events, and some ownership information if available

Legacy Save Converter (brs2brz)
https://brs2brz.kmschr.com/
Now carries over lights and interact components
Some technical details about how this happened:
- I updated the brdb library (thx cake) to compile to wasm, even for .brdb where sqlite is required
- cake and I found a ton of bugs and performance fixes for the brdb library while we were working on our tools
- I made a new Blockland save read/write library in rust that is zero-dependency (Port's original library lacked ability to read lights, events, etc)
- I've been heavily using agentic coding w/ in-game calibration feedback loops to quickly iterate
- I'm hosting everything on Cloudflare Pages so I don't have to pay anything for hosting